Baldur’s Gate 3 – Act 1 Beginner Route

Baldur's Gate 3 · Game · Last updated Mar 5, 2026

Overview

Act 1 is dense. This route:

  • Picks up all main **companions**
  • Hits strong early **gear and spells**
  • Minimizes soft-locking later questlines

---

Phase 1 – Crash Beach & Roadside Cliffs

1. Free Shadowheart (if desired) from the pod or beach.

2. Explore the ruined chapel carefully:

  • Learn verticality and shove mechanics.
  • Grab scrolls and basic gear.

---

Phase 2 – Druid Grove & Goblin Camp Setup

1. Reach the Emerald Grove, meet:

  • Wyll
  • Gale

2. Avoid making irreversible decisions with the tieflings just yet.

3. Scout the Goblin Camp:

  • Pick up **Lae'zel** if missing.
  • Learn the layout for future assault or diplomacy.

---

Phase 3 – Underdark or Mountain Pass?

Both are valid, but for beginners:

  • Finish more **Overworld** content first:
  • Blighted Village
  • Whispering Depths
  • Owlbear cave

These spots hide powerful items and fun little stories.

---

Phase 4 – Early Power Spikes

  • Secure:
  • At least one +1 weapon
  • A decent armor set for frontliners
  • A few control spells (Hold Person, Sleep early, etc.)
  • Experiment with:
  • Shoves off ledges
  • Environmental surfaces (grease, fire, ice)

This approach keeps Act 1 feeling open while still giving you a backbone of structure.

Related Guides

Baldur's Gate 3 Complete Walkthrough Guide

Baldur's Gate 3 · Updated Mar 7, 2026

This complete walkthrough guide for Baldur's Gate 3 covers the main story, major quests, important decisions, secrets, companions, and strategies to help you complete the game. Baldur's Gate 3 is a massive RPG where choices heavily influence the story, so this guide focuses on optimal paths, important rewards, and key events across all three acts